For now, I say we use this forum for what it was made for: solving glitches with play variants!
I’ve invented about three different CCGs (collectible card games for those who don’t know) that never saw the light of day. I LOVE trying to make things and balancing them out. Certainly, some of my powers could use some work, but I could really easily draw up a set of rulings for “events.” Here’s what I’ve got so far, though.
Firstly, we need to establish a few things…
1) How exactly would events trigger?
I have thought about this, and I’m still going to stick by my ideas.
a) events trigger whenever a city is reduce by a point of city strength. If a city loses multiple points of city strength in a single round of combat, only a single event card is activated. This would make the events somewhat frequent (cities get hurt, deal with it), but perhaps this can be made so if a city is reduced to an even city strength (from a 5 to a 4 or from a 9 to an 8), then an event is played.
b) events triggers on dice rolls. If player A attacks player B and a certain dice roll comes up, then an event triggers for that dice roll. The only problem I can see is multiple triggers in the same battle. Perhaps you keep rolling the same thing over and over again, that wouldn’t be very nice.
Regardless, I still think only a single event should be active for a single city.
2) How long would an event last?
I think events should be like they are: events. An event would only last a single round (combat, most likely) or affect only a single round in the future. Something like the “everyone is affected by an aphrodisiac” wouldn’t really last outside of combat.
3) What sorts of effects would events have?
I have a few events brainstormed up already, but I’m trying to determine whether or not to post them as a huge list here, or as a list as a new thread.
I do believe that events should have a very generic feel to them, sort of like mass-effect training cards that everyone can see…
Here’s some quick examples. They’re as basic as you can get, but I have some that affect only females. Some that effect only males. I have a HS/Alien/Shady only ones. I’ve even got some that affect only the surrounding cities (one that bestows Roger’s power onto every character in the city for the next automatic movement phase).
Event: Aphrodisiac leak
Every conscious character in the city gains 1 point of libido.
Event: Banana truck accident
Every character in the city takes a -1 modifier to any dodge rolls taken until the end of the combat round.
Event: Peace rally
Every character takes a -1 modifier to any strike rolls taken until the end of the combat round.
Event: Damage Management
Increase the city strength of this city by a single city strength (move it’s damage by 10 units).
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